Bonuses

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General

Bonuses are additional features that every piece of equipment in Nova2 can have.

This page lists the current maximum bonuses in Nova2. There are lower values that can be obtainined while adding and changing bonuses.

The same type of bonus on different items adds up.

Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.

Bonus Origin

Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the General Store, there are items that can add or change bonuses.

Image Item Description
71085.png Reinforce Item Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.
71084.png Enchant Item All bonuses of an item are replaced by the same number of randomly selected new bonuses

Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.

70024.png Blessing Marble Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail.

6th and 7th Bonus Origin (6/7)

In all items that can have bonuses, you can also put a 6th and 7th bonus. These bonuses are different from normal bonuses and can even be added to costumes and hairstyles.

Image Item Description
71051.png Reinforce Item Reinforce Item+ gives your item a new bonus and can be added until the item has both the 6th and 7th bonuses, adding cannot fail.
71052.png Enchant Item All bonuses of an item are replaced by the same number of randomly selected new 6th and 7th bonuses


Oveview of the possible bonus on each item

Bracelets

Strong Against: Possible Resistances: Other:
  • Mystics +20%
  • Demi-Humans +10%
  • Orcs +20%
  • Devils +20%
  • Animals +20%
  • Undead +20%
  • 20% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 15% Ice Resistance
  • 15% Darkness Resistance
  • 10% Chance of Piercing Hit
  • 12% Damage will be absorbed by HP
  • 10% Chance of take MP from the enemy
  • Max HP +5000
  • Max MP +600 (Available for Bracelets with standard MP-bonus)
  • 20% Chance of double Item drop

Necklaces

Strong Against: Possible Opposition: Other:
  • None
  • 20% Sword Defence
  • 20% Two-Handed Defence
  • 20% Dagger Defence
  • 20% Bell Defence
  • 20% Fan Defence
  • 20% Arrow Resistance
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +5000
  • Max MP +600
  • HP Regeneration +20%
  • MP Regeneration +20%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Demi-Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 20% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 15% Ice Resistance
  • 15% Darkness Resistance
  • Poisoning Chance: 8%
  • 12% Damage will be absorbed by MP
  • HP Regeneration +20%
  • MP Regeneration +20%
  • Attack Speed +10%
  • 10% Chance of Evading Arrow

Earrings

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Demi-Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 20% Sword Defence
  • 20% Two-Handed Defence
  • 20% Dagger Defence
  • 20% Bell Defence
  • 20% Fan Defence
  • 20% Arrow Resistance
  • 10% to take SP from the enemy
  • 20% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Strong Against: Possible Opposition: Other:
  • None
  • 20% Sword Defence
  • 20% Two-Handed Defence
  • 20% Dagger Defence
  • 20% Bell Defence
  • 20% Fan Defence
  • 20% Arrow resistance
  • 20% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 12% damage will be absorbed by HP
  • 12% damage will be absorbed by MP
  • Max HP +5000
  • Max MP +600
  • 20% chance to reflect physical attacks
  • +50 attack Power
  • Skill Speed +20%

Shields

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Demi-Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 20% chance to reflect physical attacks
  • 10% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Dexeterity
  • +12 Vitality

Shoes

Strong Against: Possible Opposition: Other:
  • None
  • 20% Sword Defence
  • 20% Two-Handed Defence
  • 20% Dagger Defence
  • 20% Bell Defence
  • 20% Fan Defence
  • 20% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +5000
  • Max MP +600
  • 20% Chance for EXP bonus
  • Attack Speed +10%
  • 20% Chance of double Yang drop
  • 10% Chance of Evading Arrow
  • 20% Movement Speed

Weapons

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Demi-Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Skill Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Dexeterity
  • +12 Vitality
'Feature for weapons level 30, 75, 90, 110 and 130 Royal Weapons'

These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa

  • - 45% to +60% AVG
  • - 25% to +20% SDG

Oveview of the possible 6th and 7th bonuses

6th and 7th Bonuses

Other:
  • Max HP +3000
  • +5 Intelligence
  • +5 Strength
  • +5 Dexeterity
  • +5 Vitality
  • Strong against Monster +15%
  • Attack Power +25
  • Max MP +300
  • Chance to Pierce Attack 5%
  • 5% Chance to Critical Attack
  • Attack Speed +8%

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